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Addition of stock shaders for drawing UI:.Addition of new simple stock shader to render color for depth passes.The shading engine, generally classified with shader/surface).įor more details, see the API documentation for the new classes: MPxShadingNodeOverride, MFragmentManager and MPxSurfaceShadingNodeOverride, as well as the updates to the Maya Viewport 2.0 API Guide. Surface shaders (in other words, nodes that can be connected to the surface slot on This class provides extra functionality for supporting A subclass of MPxShadingNodeOverride, called MPxSurfaceShadingNodeOverride, has also been introduced.
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Autodesk maya 2014 how to#
To get examples of how to write new fragments that integrate well with the Maya fragment-based MFragmentManager can also be used to query the XML definitions of Maya internal fragments in order
Autodesk maya 2014 code#
XML to define the structure, parameters and source code of the fragment. This class allows plug-ins to define new fragments for both GL and DX using